RL-Godot pedestrian simulation: curriculum-based reinforcement learning for pedestrian simulation
DOI:
https://doi.org/10.14311/APP.2026.57.0323Keywords:
reinforcement learning, curriculum learning, pedestrian simulationAbstract
The paper describes a research effort aimed at developing RL-Godot, a reinforcement learning (RL) based open source software system supporting the study of pedestrian dynamics. We first introduce the curriculum based RL approach to pedestrian simulation adopted for RL-Godot, then describe its system architecture and report a preliminary experimental application that evaluates the framework’s ability to qualitatively reproduce low-to-medium density pedestrian behaviors reported in the literature.
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Copyright (c) 2026 Giuseppe Vizzari, Andrea Falbo, Ruben Tenderini, Daniela Briola

This work is licensed under a Creative Commons Attribution 4.0 International License.
