Rigid body agent-based crowd simulation framework utilizing simplified ray casting, social forces model, and heat map parameters fitting
DOI:
https://doi.org/10.14311/APP.2026.57.0090Keywords:
crowd modeling, Social Forces Model, parameters fitting, heat map, agent system, rigid bodyAbstract
This paper presents a novel rigid body agent-based crowd simulation framework utilizing a simplified Social Forces Model based on ray casting. This approach is specially designed to be integrated with simulation engines (which enable ray cast-based collision detection) and to take advantage of their other functionalities. We also present a parameter fitting method that minimizes the root mean square error (RMSE) between heat maps generated by real-world and simulated crowd motion. The intuitive RMSE value can therefore be used to evaluate the consistency of the simulation with the reference (real-world) data and can potentially be used for model parameter fitting. The dataset and source code are available for download so that our experiments can be reproduced.
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Copyright (c) 2026 Tomasz Hachaj, Jarosław Wąs

This work is licensed under a Creative Commons Attribution 4.0 International License.
