AFFECTIVE COMPUTING AND AUGMENTED REALITY FOR CAR DRIVING SIMULATORS

Authors

  • Dragoș Datcu Systems Engineering and Simulation, Department of Multi-Actor Systems, Faculty of Technology, Policy and Management, Delft University of Technology, The Netherlands, Jaffalaan 5, 2628 BX Delft
  • Leon Rothkrantz Interactive Intelligence, Department of Intelligent Systems, Faculty Electrical Engineering, Mathematics and Computer Science, Delft University of Technology, The Netherlands, Mekelweg 4, 2628 CD Delft

DOI:

https://doi.org/10.14311/APP.2017.12.0013

Keywords:

affective computing, augmented reality, serious gaming, car driving simulator

Abstract

Car simulators are essential for training and for analyzing the behavior, the responses and the performance of the driver. Augmented Reality (AR) is the technology that enables virtual images to be overlaid on views of the real world. Affective Computing (AC) is the technology that helps reading emotions by means of computer systems, by analyzing body gestures, facial expressions, speech and physiological signals. The key aspect of the research relies on investigating novel interfaces that help building situational awareness and emotional awareness, to enable affect-driven remote collaboration in AR for car driving simulators. The problem addressed relates to the question about how to build situational awareness (using AR technology) and emotional awareness (by AC technology), and how to integrate these two distinct technologies [4], into a unique affective framework for training, in a car driving simulator.

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Published

2017-12-15

How to Cite

AFFECTIVE COMPUTING AND AUGMENTED REALITY FOR CAR DRIVING SIMULATORS. (2017). Acta Polytechnica CTU Proceedings, 12, 13-23. https://doi.org/10.14311/APP.2017.12.0013