INTERACTIVE MOTION PLATFORMS AND VIRTUAL REALITY FOR VEHICLE SIMULATORS

Authors

  • Evžen Thöndel Pragolet, s. r. o., Director and Czech Technical University, assistant professor at the Department of electric drives and traction

DOI:

https://doi.org/10.14311/APP.2017.12.0108

Keywords:

motion platform, motion cueing, simulator, simulation, virtual reality, VR sickness

Abstract

Interactive motion platforms are intended for vehicle simulators, where the direct interaction of the human body is used for controlling the simulated vehicle (e.g. bicycle, motorbike or other sports vehicles). The second use of interactive motion platforms is for entertainment purposes or fitness. The development of interactive motion platforms reacts to recent calls in the simulation industry to provide a device, which further enhances the virtual reality experience, especially with connection to the new and very fast growing business in virtual reality glasses. The paper looks at the design and control of an interactive motion platform with two degrees of freedom to be used in virtual reality applications. The paper provides the description of the control methods and new problems related to the virtual reality sickness are discussed here.

Downloads

Download data is not yet available.

Downloads

Published

2017-12-15

How to Cite

INTERACTIVE MOTION PLATFORMS AND VIRTUAL REALITY FOR VEHICLE SIMULATORS. (2017). Acta Polytechnica CTU Proceedings, 12, 108-111. https://doi.org/10.14311/APP.2017.12.0108